Intro

Intro
Showing posts with label Clash of Spears. Show all posts
Showing posts with label Clash of Spears. Show all posts

Sunday, 9 March 2025

CLASH OF SPEARS... DOMESTOS AND THE TEMPLE OF THE GOLDEN FLEAS.

Following the unfortunate events at the Temple of Persephone, where the great hero, Testakles, had allowed himself to be diverted from the strategic aim of the action, thus enabling the High Priestess, Amonia, to be spirited away by the Zealots, something of a rift had begun to form between the General and his subordinate, Domestos. While Testakles organised a thorough search of the area around the temple, Domestos, accompanied by a band of his faithful peltasts, ventured off in pursuit of the High Priestess and her Zealots. The trail led him deep into the forbidden heart of the forgotten province of Amnesea, towards a prize of untold wealth and unspeakable danger!
The Temple of the Golden Fleas... The Tree of the Festering Sheep stands in the centre of the Temple; its roots are said to have grown down to the very depths of Hades. At some point, lost in the mists of time, the dead sheep was unceremoniously dumped by a passing shepherd and the heat rising from the abyss attracted a swarm of Golden Fleas who have occupied the carcass ever since.
After her miraculous escape from the Temple of Persephone, Amonia, the High Priestess vowed to protect the Golden Fleas from any who dared to remove them from their home on the Festering Sheep... in this sacred task, she was assisted by her loyal servants, the Zealots.
And so it came to pass, on that fateful day, that Domestos and his Peltast warband arrived and, for the first time, gazed upon the magnificent splendour that was the Tree of the Golden Fleas! Unable to resist the temptation, they hurriedly advanced towards the Tree, believing it to be defended only by a scantily clad woman...
Little did they know that this scantily clad woman possessed deadly magical powers and an Arcane Bolt dispatched two of their number to the eternal torment of the underworld.
The hue and cry of battle stirred some great and monstrous evil from deep within the swamp that lay beyond the temple walls and numerous demonic eyes awoke to scrutinize the source of the disturbing clamour.
The Peltasts froze, gazing in awe and wonderment at the mighty beast which appeared before them from the inhospitable deepness of the swamp... it was at this moment that they realised that, driven by their greed and covetousness, they had strayed beyond the command range of their noble leader, Domestos, who was thus powerless to command them...
With a speed beyond belief, the Hydra was upon the Peltasts, who could do nothing but attempt to defend themselves against the brutal assault of the seven headed beast...
The savage razor-edged teeth ripped un-mercilessly into the terrified warriors and two of their number were instantly torn to shreds and cast asunder like useless scraps of meat... 
Unable to escape the terrible and violent assault, yet more of the Peltasts became victims of those rapacious fangs... 
Until the survivors turned and fled for their very lives, desperate to escape the monstrous beast from the swamp, all thoughts of the treasure of the Golden Fleas driven from their heads by the carnage and bloodshed they had experienced. From that moment forward, their night-time dreams and their day time thoughts would be haunted by the nightmares they had just, so providentially, left behind.
To compound the disaster faced by Domestos, the High Priestess Amonia's Zealots continued their assault upon the Peltasts facing them and wantonly slaughtered them, leaving not one man left alive... Domestos had no choice but to turn and flee, knowing that he would have to face the wrath of his commander, Testakles, for the sorry loss of so many of the gallant men of Hallitosos.
This was a very quick game of Clash of Spears, intended to test a set of rules I had put together for the Hydra and a much larger game, where the beast will face much stiffer opposition, will follow. There will be hoplites in the next encounter with the Hydra, but they will still need to test against their Grit value when in combat with the beast and failure will result in them having to choose Defend as their combat option. Many thanks to Alvaro Erize for tweaking my Hydra rules and bringing them back into the Clash game sequence... my love of the Hydra got the better of me and I perhaps gave it too much of an advantage over the mere mortals it would come up against in combat. To be fair, the Peltasts had little chance against the Hydra, despite some fairly average dice rolling, having strayed beyond the Command Range of Domestos, who had already used two of his three Command Points earlier in the turn. It will be interesting to see how the Hydra copes with an opponent who has access to archery and the more powerful melee combat presence of the hoplites...

Saturday, 1 February 2025

CLASH OF SPEARS... A SPINE-CHILLING ENCOUNTER IN THE FORGOTTEN LANDS OF AMNESEA.

Following their humiliating defeat at the Battle of Epicondulus, the respected elders of Hallitosos have despatched the heroic and much beloved Strategos, Testakles, to command their forces engaged in the harrowing campaign against Heinos the Necromancer and his unspeakable hordes, drawn from the infernal depths of Hades.
Testakles and his hardy band of warriors have inadvertently stumbled across the ruined Temple of Persephone, one of the seven mystical gateways to the subterranean halls of the dead... home to The Defeated, the fallen hoplites of Amnesea. Unbeknownst to the Hallitosians, the High Priestess of the temple, Amonia, lies in hiding beneath the great wooden doorway at the centre of the eviknaeum and could be discovered at any moment, to be taken in chains and paraded in humiliation before the elders and populace of Hallitosos. As the Hallitosians prepare to plunder the temple, they suddenly become aware that their presence in this most macabre of shrines has not gone unnoticed and shadowy spectral figures can be seen inexorably approaching their position.

To win this battle, the mighty Testakles merely needs to prevent the skeletal hordes of Heinos from entering the heart of the temple ruins and rescuing the concealed High Priestess, Amonia, from her un-noticed captivity.
The Hallitosian commanders... on the left, the mighty Testakles and, on the right, the slightly sinister Domestos. Domestos had already encountered the hordes of Hades and is determined to avenge his earlier defeat.
The dreaded forces of Hades are commended by Heinos the Necromancer and his trusted lieutenant, Verdigris. Heinos has sworn to free the High Priestess from the temple and prevent her from falling into the hands of the mighty Testakles. Verdigris, on the other hand, is very much aware that the High Priestess is perfectly capable of taking care of herself and needs no rescuing from anyone!
Amonia, High Priestess of the Temple of Persephone, innocent and virtuous guardian of the secret ways of Hades, the King of the Underworld...
Approaching the Temple from the east, Verdigris unleashes his skeletal horde against Testakles and his force of Citizen Hoplites and javelin armed Psiloi. Despite his best efforts, the warriors of "The Defeated" seem a little reluctant to advance and engage the deadly spears of the Hoplites. 
His archers, however, eagerly advance to the edge of the Sacred Lemon Grove and discharge a hail of arrows towards the Hallitosian Psiloi defending the eastern approach to the temple...
and the first casualty of the battle falls with an agonising scream, greeted by a chorus of clattering skeletal limbs from the scented trees of the Lemon Grove. 
Testakles is unable to resist the challenge laid down by Verdigris and sends his Hoplites forward to meet the advancing skeleton warband, leaving the Temple to be defended by Domestos and his lightly armoured skirmishers. Will his impetuosity bring ruin to the Hallitosian cause and condemn his compatriots to another ignominious defeat?
On the western side of the Temple, Heinos sends his warriors and blood thirsty Zealots through the boulders towards Domestos, whose Peltasts manoeuvre to get into a position to hurl a shower of javelins towards the advancing throng.
Sensing a blood letting ahead of them, the undead surge forward...
The Peltasts, however, determine to take the battle to the enemy and move forward to hurl yet more javelins, causing little damage and exhausting themselves as they scurry back to the cover of the Temple.
The ill considered advance from the Peltasts leaves them exposed when the Zealots launch a devastating attack...
In a vicious encounter, half of the Peltast unit is wiped out by the fearsome Zealots, although the fanatical warriors suffer equally from the javelins of the Hallitosians. The Peltasts are pushed back into the testing confines of the Temple, giving them little space to fight effectively.
On the opposite side of the battlefield, Testakles continues to drive his Hoplites forward and away from the Temple. He forms up the spearmen into close order and then joins their serried ranks as they prepare to engage the enemy.
The living and the dead launch themselves heedlessly into the combat and casualties are suffered on both sides...
and the colossal clash sees the Hallitosian Hoplites driven back. Both Testakles and Verdigris take stock of the situation and the two warrior groups stand fast weighing up their opposition.
As the stalemate continues to the east, the finale of the battle begins to take shape to the west.
Heinos launches every available warrior towards Domestos and his remaining Peltasts in the Temple in a final desperate bid to rescue the High Priestess from her confinement.
As the skeleton warriors fall in huge numbers under the javelins of the Peltasts, it appears that the day is lost to "The Defeated", however, the remaining Zealots summon up one last effort and drive their way into the Temple, forcing their opponents headlong before them.
As Domestos stands and watches in disbelief, the Peltasts crumble before the fanatical Zealots and are slaughtered to a man, leaving the Zealots to snatch the High Priestess from her place of hiding...
Before the remaining Peltasts can react, the Zealots whisk the High Priestess away from the Temple and a very unlikely victory has been snatched from the jaws of defeat.
Even though the field of battle is littered with the bones of the Horde of Hades, the rescue of Amonia gives an unexpected last minute victory to Heinos the Necromancer. Both sides will need to retire to lick their wounds and Testakles will, no doubt, receive some criticism for allowing his Hoplites to be enticed away from the Temple, where they would certainly have turned the battle decidedly in the favour of the Hallitosians.

Sunday, 21 July 2024

CLASH OF SPEARS... CUT OFF THE HEAD OF THE SERPENT AND THE BODY WILL DIE...

"Caput serpentis praecidet et corpus morietur..."

It is five years since the catastrophe in the Teutoburg Forest, which lead to the death of Publius Quinctilius Varus and the annihilation of three entire Roman legions at the hands of Arminius and his perfidious alliance of Germanic tribes. Now, the noble Germanicus is reaping a terrible revenge upon those tribes, burning and destroying everything in his path. Far from the epicentre of the Roman advance into the German tribal lands, small detachments are seeking out smaller, less powerful tribes and dispensing Roman justice in their own inevitable way.

One such detachment, recently arrived from Britannia, is a small group of Auxiliaries, lead by Centurion Perfidius and his trusty side-kick, Optio Odius, who have been entrusted with bringing the simple and ignoble Insanitarii Tribe to heel and delivering suitable punishment for their shameful involvement in the rising of 9AD. Their mission is to locate the Insanitarii Tribe and terminate its leader, Adalbrane and as many of his despicable warriors as possible.
The paltry village of the Insanitarii Tribe straddled the River Urinfluss, in a small clearing in the forest. It consisted of a few negligible and filthy huts and its most remarkable feature was a small wooden bridge, which allowed the Insanitarii to cross from one half of their village to the other without getting their feet wet. The Insanitarii made no attempt to engage in agriculture and lived by stealing produce form the tribes around them who did.
Leader of the Insanitarii, since he usurped the position from his elder brother, was Adalbrane. Adalbrane feared no man, but the wild and formidable women of the tribe filled him with an extraordinary terror that haunted his dreams such that he often times awoke saturated in sweat and shivering uncontrollably. The Insanitarii women were eerie and unearthly creatures, whose torment of those of the tribe who showed fear in battle had driven many a warrior to hurl himself headlong into the freezing waters of the Urinfloss, rather than face their unyielding harassment and scorn.
Related to Adalbrane, but in what degree no one knew, was Baldenhard, elder of the village and veteran of Arminius' war against Varus. Baldenhard was held in great esteem by the Insanitarii warriors for having remained standing after being punched in the solar plexus by Griselda the Harridan Crone and High Priestess of Erbrechan. On the day of the Roman attack upon the village, Baldenhard was given command of a group of tribesmen and javelin armed skirmishers, and tasked with sweeping through the forest and striking the unsuspecting enemy in the rear... a task for which the denigratory women of the village said that he was most admirably suited.
The tribesmen of the Insanitarii outnumbered their Roman opponents but the lack of space within the village and the goading of the frenzied women forced them to face the enemy on the wrong side of the Urinfluss.
Perfidius and Odius lead their Auxiliary host in a broad sweep, as they had done many times before, towards the enemy, with a group of archers advancing in the cover of the forest... unfortunately, the Romans day got off to a dreadful start when the archers emerged from the trees and found themselves receiving a deadly shower of javelins from Baldenhard's skirmishers.
The Gods of the Bones were shining down on the Insanitarii and the archers soon found themselves in the jaws of death...
before being destroyed and leaving a yawning and vulnerable chasm on the right flank of the Roman line.
Pleased, and somewhat surprised, by the unexpected success of his javelinmen, Adalbrane felt confident enough to leave the protection of the village maidens and cross the bridge to take tighter control of the battle against the centurion Perfidius and his pair of Auxiliary contubernia.
A shower of throwing spears from the Romans caused havoc amongst one unit of Insanitarii tribesmen, who needed to rely on the fates to prevent them being all but wiped out under the deadly hail of missiles.
Fearing the same fate as their fellow tribesmen, Adalbrane's second unit decided to hurl themselves into combat before the Romans could unleash their lethal missiles. The hand to hand combat was brutal and the Germans soon learned that the Auxiliaries knew their business...

and the Insanitarii were efficiently despatched. The butchery had, however, left the Romans dangerously fatigued and two of their number had also fallen.
And when Adalbrane immediately sent in his second unit, the Romans found themselves in serious trouble... outnumbered and four fatigue points greatly reducing their capability.
The Insanitarii must have prayed long and hard that day, as they managed seven out of eight possible hits and even a good saving roll from the Romans still left them only three Auxiliaries remaining and four dice to roll in the morale test!
The subsequent morale roll finished off the Auxiliaries and left an utterly stunned set of German Tribesmen with nothing between them and Perfidius's already battered Auxiliary contubernium!
Perfidius's Contubernium were already engaged in a desperate struggle, with two casualties lost and three fatigue points and were completely unaware of the onslaught that was about to materialize from their right.
Fortunately, Perfidius was able to fend off the first attack and form his men into close order before the second group of Insanitarii were able to make their assault...
Throwing caution to the wind, Perfidius threw himself into the fray, adding his considerable weight to the Roman counterattack...
The well armoured and experienced Roman Auxiliaries, with their commander fighting along side them, were much too powerful for the Insanitarii Tribesmen, who were scattered to the four winds and effectively brought the combat to close. Although the Germans failed their Force Morale Test and abandoned the battle, giving the victory to the Romans, Perfidius had failed in his mission to kill of capture Adalbrane, who quickly fled back across the bridge and to safety.
On the far side of the battlefield, Hardenbald and the Optio Odius were in stalemate and the Germans were able to make a hasty withdrawal before anymore casualties were caused.

The Roman attempt to remove the head of the serpent had failed, at the cost of twenty-one casualties from their original force of thirty-two! The Insanitarii had lost even more of their number and they broke probably moments before the Romans would have done! Adalbrane and Hardenbald lived to fight another day, although, having to face the wrath of the harrowing Insanitarii Ladies, they probably wished they hadn't. Perfidius and Odius, having refused to enter the Insanitarii village and face the enraged womenfolk, would lick their wounds, re-build their forces and return to make another attempt to complete their mission.