As mentioned above, my very first venture into the Black Seas, was to be the opening scenario in the rule book, Out of the Fog.
The table was set up with the wind blowing a gentle westerly and the random die roll gave the Honnete the weather gauge, sailing from the southern edge of the board.
I need to read the rules about "fire as she bears" before my next outing, as Mangetout missed the opportunity to inflict some damage on Reliable as they passed. First shots in the encounter were fired by the Reliable however and Honnete suffered a couple of points of damage.
In the videos I've watched of Black Seas games, the wind never seems to change direction, but on Turn 3, the wind shifted a point, moving round to a south-westerly. This was massively significant, as it gave the weather gauge to the Reliable and she was able to start a manoeuvre round to port to chase down the Honnete, which has begun to make a dash for the table edge and an honourable, if somewhat boring, draw.
Yet more failed Skill Tests led to the Honnete smashing uncontrollably into the Reliable and the 8 points of damage, on top of the earlier firing damage inflicted by the British gunners, triggered another French Skill Test... inevitably, the Dice Gods looking unfavourably down on the Honnete, another failure resulted in the Frenchmen Striking the Colours and surrendering to a delighted Browne-Trowsers.
So, the young Lieutenant Archie has taken his first Prize and the First Republic had lost its first ship to the Royal Navy. Surprisingly, I didn't roll any Critical Hits in the game, which was a bit annoying as I'd spent a large part of the previous day making a "Critical Hit Table", to print onto the reverse of the QR Sheet. All in all, I'm looking forward to the next game, even though I found some bits a bit fiddly. I used paper clips to keep track of damage, rather than the tiny card markers in the set and, I found making turns a tad knotty as the ships slid about quite a bit on the shiny surface of the mat.